Jul 08, 2009, 02:14 AM // 02:14
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#61
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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Probably the Monk. When a monk is in your party that doesn't perform, you feel the pressure it puts on the team more than any other class. I enjoy playing my own Monk a lot, but when it comes to another player it always feels like a wild card. Case in point, nothing ends an adventure sooner than a healer who leaves in the middle of the game. I've lost tanks, nukers, mms, etc. and been able to muscle through, but when you can't heal forget about it.
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Jul 08, 2009, 03:28 AM // 03:28
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#62
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Krytan Explorer
Join Date: Nov 2007
Location: Tyria
Guild: FaR
Profession: E/
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Paragon:
1. Shouts. They're helpful, but I'd rather not be doing such things.
2. Crap for attacks.
3. Not so great armor selection.
4. Men look way too feminine.
5. Way too boring. I had a Paragon made when I first got NF, deleted, then recreated. The recreated version was my survivor attempt. A year later I tried to get into the profession and I found it so boring. I ended up deleting it for another profession.
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Jul 08, 2009, 06:03 AM // 06:03
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#64
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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Assassin, by a long shot and for so many reasons it would exceed my text buffer limit, but here's just a handful...
- built-in problems with attack sequences. As if blindness and blurred vision wasn't bad enough for a melee class, under those situations now landing a 2nd or 3rd attack becomes exponentially harder for a sin (off-hand is ready, but keep missing with lead attack, doh!).
- most idiotic looking running style ever.
- virtually useless in PvE outside of gimmick builds based on shadow form
- too many newbies try to play them, and play them badly.
- one of the main reasons PUG'ing died during the Factions timeframe and never recovered.
- uses a two-handed melee weapon that does less (raw) damage than other one-handed weapons. (Most daggers also tend to look pretty lame, IMHO).
- become less useful in HM due to reliance on crits for energy and certain skills (higher level foes in HM are harder to crit)
- if I needed to free up a character slot, I would delete my assassin. I would not do that with any other character I have.
- I have tried and tried to like the sin, but after trying many builds and styles, I've never managed to find one that I like.
Last edited by Kalendraf; Jul 08, 2009 at 07:02 AM // 07:02..
Reason: typo
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Jul 08, 2009, 07:23 AM // 07:23
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#65
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Ascalonian Squire
Join Date: Jun 2009
Location: Georgia
Guild: The Syko Mafia [SOMA]
Profession: R/
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Quote:
Originally Posted by Kalendraf
Assassin, by a long shot and for so many reasons it would exceed my text buffer limit, but here's just a handful...
- built-in problems with attack sequences. As if blindness and blurred vision wasn't bad enough for a melee class, under those situations now landing a 2nd or 3rd attack becomes exponentially harder for a sin (off-hand is ready, but keep missing with lead attack, doh!).
- most idiotic looking running style ever.
- virtually useless in PvE outside of gimmick builds based on shadow form
- too many newbies try to play them, and play them badly.
- one of the main reasons PUG'ing died during the Factions timeframe and never recovered.
- uses a two-handed melee weapon that does less (raw) damage than other one-handed weapons. (Most daggers also tend to look pretty lame, IMHO).
- become less useful in HM due to reliance on crits for energy and certain skills (higher level foes in HM are harder to crit)
- if I needed to free up a character slot, I would delete my assassin. I would not do that with any other character I have.
- I have tried and tried to like the sin, but after trying many builds and styles, I've never managed to find one that I like.
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Haha, wow Kalen completely hit the nail on the head. Don't get me wrong, I know some good assassins, but I always felt too fragile playing as one. Not to mention they run like retards when wielding daggers and their armor is absolutely terrible.
Other than that, I really don't have much of a problem with the other classes. Mesmer would be a distant second only because I never enjoyed playing one (other than the stupid pre-nerf VoR gimmick in PvP). Not to mention that they're rather useless in PvE in my opinion.
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Jul 08, 2009, 07:41 AM // 07:41
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#66
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Least favourite: Assassins. Because they're so fragile. Fragile + melee is no good combo.
Also not favoured by me:
Mesmer: Makes a great secondary profession but lacks possibilities for PvE.
Ritualist: Generally overshadowed by the monks
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Jul 08, 2009, 08:38 AM // 08:38
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#67
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I am not a melee type person so: sin, warrior and dervish are on the bottom, just cant get the hang of sin at all...warrior is just boring and dervish..not quite sure about that one.
now my paragon...doesnt see much action either, but I like playing her sometimes (and NOT ibargon, sorry)....
I dont pvp so this is only for pve.
__________________
where is the 'all you can eat' cookie bar?
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Jul 08, 2009, 09:02 AM // 09:02
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#68
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Oak Ridge Boys Fan
Join Date: Jun 2007
Profession: E/P
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Mostly regarding other PUG players' classes:
Most hated class: well, it's a build. Shadow Form Assassins. They just wreck the game; you sit around being bored, run out and nuke, repeat. SY! builds aren't so bad, but you need a decent monk - which most PUGs don't have.
I hate most Elementalists, who insist on bringing slow-cast long-recharge AOE damage. What're you going to do when you're done casting all your crap? Couldn't you have fit a ward in there somewhere?
Hate most Monks. That's nice, you've got 8 heal spells and no e-management... and an attitude. Smiting monks are cool and expert monks are awesome but rare.
Hate Dervishes. They're giant trojan horses created to have ridiculously high max HPs which suck up heal/prot like none other.
Hate most Warriors. A good one with a decent build is awesome, but most just try to be tanks and waste a character slot that could be kicking ass.
Dunno about Rits.. usually pretty helpful, nothing special.
Mesmers are pretty good, though too limited. At least their stuff ignores armor =)
Love Rangers. They bring barrage and can stuff in random crap when needed <3
Love Necros. There's a billion useful things they can do!
Love Paragons. Unmatched party-wide support, good damage, and can take a pounding as well. Most players know how to do the one thing that class does best - good for them, though it looks horribly boring.
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Jul 08, 2009, 12:25 PM // 12:25
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#69
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Assassin
the bad is too numerous to list
the Good: they die quickly so the enemy burns there signets trying to keep his 60'd out candy @** alive
oh and that posture of Kneeling with the crown of there head on the ground when you knock one down is great a gesture of surrender its like they know that death is coming within that second
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Jul 08, 2009, 12:30 PM // 12:30
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#70
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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Least fav in pve is ANYTHING that has to do with melee. Kinda sux that wars get all those godly skins for shields and swords. Seems like all too often, melee is stuck up on their armor and equipment than their skill bars.
Since I mainly play monk and necro, I'll throw in my 2 cents on the monk haters...
When gw launched, we didn't have all these uber healing skilz like the game has today. When you were a monk back in the day, you had to make due with skilz like orisons and PS and healing breeze. The lack of awesome skilz back then demanded that monks become really good players to keep a party alive.
New players to the game simply aren't tested enough to get better at monking. Even though the skilz are much better now, the players for the most part, just don't have that experience of keeping a party alive under heavy pressure and are more prone to fail. /2cents
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Jul 08, 2009, 12:34 PM // 12:34
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#71
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Casters plain and simple.. Paragon...and derv....and Sin
Ok fine.....i never got itno paragon....
Well they seem TOO fememnin for their role in the game.. they are sepose to be LEADERS not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO wana-bees -_-
outside of SYer i dont see them AT ALL, Shouts... if your in range nice.. if your upfron they are useless... you might have decent armor raiting but your damage is pure suckage.
Sins are another least favoirite by the reasons stated already..
For an upfron and personal calss.. they have low armor.. outside of melee protection....they are valnurable....the chain thing...ugh.. cmon.. its easy enaugh to press 123 for other classes why you make it mandatory for THIS 1..no warriation in builds 3-4 of used builds by the majority of theplayers that are immyky....NOT SEEN IN SERIOUS PVP that tells you somehtgin right.
All the casters... not ym type.. nacline not for me.....
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Jul 08, 2009, 01:21 PM // 13:21
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#72
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Ritualist.
When they're not the cornerstone of every annoying build in the history of GuildWars, they're boring. You just stand around pressing support skill buttons. It's like playing one of those music rhythm games, only without the entertaining background music.
Plus, they remind me of the zones of the Jade Sea which is just an endless expanse of Frown Town.
__________________
And the heavens shall tremble.
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Jul 08, 2009, 02:00 PM // 14:00
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#73
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Paragon.
They could do many things... if they could bring 32 skills.
Most of their skills are too specific, and most of them have conditions to work. So many 'ifs' in skill descriptions is annoying.
And since they have so few skills compared to other professions, you can't choose much.
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Jul 08, 2009, 02:14 PM // 14:14
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#74
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Frost Gate Guardian
Join Date: Oct 2005
Profession: R/E
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I find Warriors to be the most boring class to play.
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Jul 08, 2009, 10:40 PM // 22:40
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#75
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Frost Gate Guardian
Join Date: Jul 2008
Profession: N/W
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Dervish, followed by paragons.
There is nothing a derv can do better than a sin or war, except running Droks for tips.
A bunch of noobs play a derv just because "they look cool" and "scythe pwns".
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Jul 09, 2009, 12:13 AM // 00:13
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#76
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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never bothered with a warrior. he's one of the two classes i haven't seriously played. he's my storage character who's going to turn 4, yet is still level 4 and hasn't gone out of ascalon city. no appeal to me at all. i play more casters than anything else.
nec. never played one until i made her a perma-pre a few months ago. deleted her for a rit soon after. haven't really gotten into the rit yet, but seems fun.
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Jul 09, 2009, 01:14 AM // 01:14
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#77
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Frost Gate Guardian
Join Date: Jan 2009
Profession: D/W
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Quote:
Originally Posted by The Black Mumba
A bunch of noobs play a derv just because "they look cool" and "scythe pwns".
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What's wrong with playing a Derv in PvE for looks? I wouldn't want to run around in something I hate to look at through all of those Vanquisher and Guardian titles just because Dervs aren't that "effective". I say "effective" because it's basically a load of **** because anything can "pwn" PvE.
PvP I'd agree with you though.
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Jul 09, 2009, 01:25 AM // 01:25
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#78
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Paragon probably. Every other class is pretty great, except..ironic as it is, I use my Dervish as a Paragon, very rarely will I actually use a scythe on her.
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Jul 09, 2009, 01:31 AM // 01:31
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#79
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Krytan Explorer
Join Date: Oct 2008
Guild: [Dark]
Profession: A/
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Paragon, because standing there spamming shouts = same to me as afking with heroes doing work
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Jul 09, 2009, 05:26 AM // 05:26
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#80
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Ritualists
Too reliant on spirits
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